Choosing Hardware
Nanome v2 runs on Meta Quest 3 and 3S, Apple Vision Pro, Samsung Galaxy XR, Windows PCs over Meta Link (PCVR), and in any modern browser at app.nanome.ai. Setting up a fleet of headsets is covered step by step in Getting Started.
Nanome Headset Comparison Matrix
| All-in-one headsets (no PC) | PCVR | Web | |||
|---|---|---|---|---|---|
| Meta Quest 3 / 3S | Samsung Galaxy XR | Apple Vision Pro | Windows PC over Meta Link | app.nanome.ai | |
| Processor | Snapdragon XR2 Gen 2 | Snapdragon XR2+ Gen 2 (same GPU as Quest 3, clocked 15% higher) | Apple M2 (M5 on the late-2025 model) | PC GPU: GTX 1070 minimum, RTX 3060 recommended | Whatever GPU the computer has |
| Display, per eye | 2,064 × 2,208 (3S: 1,832 × 1,920), 72–120 Hz | 3,552 × 3,840 micro-OLED, 72 Hz default, 90 Hz max | ~3,660 × 3,200 micro-OLED, 90–100 Hz (up to 120 Hz on M5) | Set by the Quest headset | Monitor |
| Mixed reality passthrough | Yes, full colour, stereoscopic (Quest 3 adds a depth sensor) | Yes, full colour, stereoscopic | Yes, full colour, stereoscopic | No | No |
| How Nanome installs | Meta Horizon Store, through an MDM, or a sideloaded APK | APK, through an MDM or sideloaded (not on Google Play) | Apple TestFlight beta | Direct download from nanome.ai/versions | Nothing to install |
| MDM support | Meta Horizon managed services (HMS); ArborXR and ManageXR on top of it | ArborXR, ManageXR, Samsung Knox Manage | Apple Business Manager with an Apple MDM (Jamf, Mosyle, Intune, Omnissa) | Standard Windows endpoint management; headset MDMs do not manage PCs | None needed |
| MDM cost | HMS is free; ArborXR and ManageXR from $7 per headset per month | ArborXR and ManageXR from $7 per headset per month | Depends on the MDM; Mosyle Business is free up to 30 devices, Jamf Now for the first 3 | — | — |
| Shared headset without a personal store account | Yes, HMS Shared Mode | Yes, once enrolled in an MDM | Yes, once enrolled through an Apple MDM | — | — |
| Offline installation | No | No | No | The installer runs offline; signing in needs a network | No |
| Signing in | Code, or username and password | Code, or username and password | Code, or username and password | Code, or username and password | Email, Google, Microsoft, Apple, or SSO |
| Seat needed | Collab or Full | Collab or Full | Collab or Full | Collab or Full | Free Web Seat covers 3 workspaces and view-only collaboration |
| Price (US, September 2026) | Quest 3 $599.99; Quest 3S from $349.99 | $1,799 | From $3,699 | A VR-ready PC, a Quest, and a Link cable ($30–100) | Free |
| Where to buy | Meta, Best Buy, Amazon, or preconfigured Nanome kits from VR Expert | Samsung, or preconfigured Nanome kits from VR Expert | Apple | Meta Link requirements | — |
Prices are list prices at the time of writing and change; the links above carry the current figure. MDM details, enrollment steps and network requirements are in Getting Started.
Headsets Not Supported
Meta Quest 1, originally sold as Oculus Quest, is not supported. Nanome v2 targets Meta Quest 3 and 3S; Quest 2 and Quest Pro run Nanome Classic (v1.24), covered on the Classic hardware page.
Nanome All-In-One vs PCVR vs Web Comfort Comparison
The tables below show how much structure each platform shows comfortably. Please also note the following:
- 'Shown Atom Count' only refers to the count of atoms displayed in the workspace. Larger structures can be loaded within the workspace and hidden.
- Surfaces (on/off), secondary structures (ribbons on/off), and supplemental materials (PDF/JPEGs, whiteboards, web browsers, labels) all affect performance in different ways significantly. The 'Shown Atom Count' column is given assuming nothing else is displayed in the scene.
- Desktop is assumed to be "VR ready"; see the minimum and recommended PC specs.
- Web performance depends entirely on the computer's GPU, so the Web column has no single rating. The example column shows an Apple M1 Max (32-core GPU); a lower-end laptop GPU will sit a band or two lower, and a desktop GPU higher.
- Samsung Galaxy XR's Snapdragon XR2+ Gen 2 carries the same GPU as the Quest 3 clocked 15% higher, and its 16 GB of memory (Quest 3: 8 GB) helps large structures load.
- Apple Vision Pro with M5 ratings are projected from the M2 model. The M5's 10-core GPU rates about 1.4 times the M2's, and reviews describe the M2 model as GPU-bound where the M5 is not; the M5 also renders 10% more pixels. Net, that is roughly 1.4 to 1.5 times the headroom.
Comfort Legend
| Comfortability | Frames Per Second (FPS) |
|---|---|
| Comfortable | 72 FPS + |
| Moderate | 60 FPS + |
| Not recommended | 30 FPS or less |
Comfort Comparison XR
| Shown Atom Count1,2 | Meta Quest 3 / 3S | Samsung Galaxy XR5 | Apple Vision Pro | |
|---|---|---|---|---|
| M2 (first generation, 2024) | M5 (second generation, 2025)6 | |||
| 7,500 | Comfortable | Comfortable | Comfortable | Comfortable |
| 10,000 | Moderate | Moderate | Comfortable | Comfortable |
| 15,000 | Not recommended | Moderate | Comfortable | Comfortable |
| 20,000 | Not recommended | Not recommended | Comfortable | Comfortable |
| 25,000 | Not recommended | Not recommended | Moderate | Comfortable |
| 30,000 | Not recommended | Not recommended | Not recommended | Comfortable |
| 40,000 | Not recommended | Not recommended | Not recommended | Moderate |
| 50,000 | Not recommended | Not recommended | Not recommended | Not recommended |
| 100,000 | Not recommended | Not recommended | Not recommended | Not recommended |
| 100,000+ | Not recommended | Not recommended | Not recommended | Not recommended |
Comfort Comparison PC & Web
| PCVR | Web | ||
|---|---|---|---|
| Shown Atom Count1,2 | Windows PC over Meta Link3 | app.nanome.ai, any computer4 | Example: Apple M1 Max4 |
| 7,500 | Comfortable | Depends on GPU | Comfortable |
| 10,000 | Comfortable | Depends on GPU | Comfortable |
| 15,000 | Comfortable | Depends on GPU | Comfortable |
| 20,000 | Comfortable | Depends on GPU | Comfortable |
| 30,000 | Comfortable | Depends on GPU | Comfortable |
| 100,000 | Comfortable | Depends on GPU | Moderate |
| 100,000+ | Depends on GPU model | Depends on GPU | Depends on GPU model |
Keeping a session inside these numbers is covered in Keep it comfortable: hide what a scene does not need, step surfaces down a density, and show one atomistic representation per component.